A major feature of Rollcage Stage II is that each weapon will have a powering capability. If the player collects 2 weapons of the same type, the 2 weapon icons will merge and give the player a super version of that weapon. Handily, this will free up a weapon slot for the player to collect another weapon.
Mini Rockets
The same gameplay as the original LockOnMissile. Fire once and several little
rockets shoot out from the car one after the other in quick succession.
As in the original game, the player can target other cars by pressing up on
the Directional Buttons.
Powered up Mini Rockets
As above but you can now target enemy cars behind you (by pressing the down
Directional Button) as well as buildings. However, the lock-on is slow to take
effect, so players will need to be looking backwards for a while before they
get the lock-on.
Chain gun
Fire once and 100 rounds are shot off directly ahead of the car. On impact with
another car, that car is buffeted from the impact point pushing its wheels off
the ground, thus making it very difficult to corner. With a direct stream hitting
home, the car is spun around. It will also slow the target car down a little
so that it is also of some use on the straight.
Powered up Chain Gun
Green bullets do more damage, and the weapon also lasts longer. However, the
weapons biggest advantage is that it will track the target car, meaning that
more of the bullets will hit home. Used to great advantage in Combat.
Driller Rocket
The rocket we know and love that drills through everything letting nothing get
in the way. Take out three cars a building and send rubble flying with one well-aimed
shot.
Powered up Driller Rocket
Fire once to send out a double-driller. Two sets of rockets hurtling down the
track causing no end of destruction. Also, by pressing the down directional
button, the player will be able to fire the Driller Rocket backwards.
LaserBlades
Fire this weapon and lethal spikes emerge from the hub of each wheel, an electrical
laser beam shoots out of these spikes (a set distance). Any wheel from a car
that the beam touches turns instantly to ice. The unfortunate recipient must
try to stay on course until that tyre thaws.
Powered up LaserBlades
This is a combination of the LaserBlades and a Turbo boost. Line up some cars
ahead, fire this and sweep by at maximum speed taking them all out one by one.
Time Warp
This time around the time warp has a range. Cars in front of you are slowed
dependant on distance from you. The ones behind aren't effected.
Powered up Time Warp
Like the original Time Warp. You slow time for everyone in the race except yourself.
Leader Missile
Shoot this and wait for the leader to be taken out. Much the same as in the
original. As in the original, the leaders HUD flashes and there is an audio
clue. In addition to this the leader also has a distance meter added to his
HUD, telling him how far away the leader missile actually is!
Powered up Leader Missile
How about two leader missiles? Twice the carnage. The first one takes out the
leader's shield then the second one blasts him
Worm Hole
Fire this and a wormhole rips into existence in front of your car. This time
though, you drive through and come out in front of the car that is in the position
ahead of you. That's not all though, the worm hole you fire stays on track for
a while letting other's use it and drop in front of you!
Powered up Worm Hole
For each Worm Hole the player collects the more position he jumps forward. For
example, if he collects 3 Worm Holes he can jump form 6th to 3rd.
Radius Bomb
Generate a massive explosion from your car that pops all those around you into
the air. You don't want to be close to someone who has this. The closer you
are the higher you fly. This has a ranged effect. The Radius bomb takes a while
to warm up, during which time there is a distinctive sound and a graphical effect.
Powered up Radius Bomb
When doubled, the Radius Bomb has a bigger radius, has a greater powered explosion
and is louder. But takes longer to warm up.
Turbo
Press the button: go faster. Tap the fire button: go even faster. As in the
original.
Powered up Turbo
Press the button: go even faster. The same double turbos as in the original.
Shield
A shield that protects the car for a number of impacts. It also reduces the
effect when the car is rammed by another vehicle.
Powered up Shield
Makes the car invisible. Nothing can target you while you have this. Leader
missiles loose their lock and fly right on by or explode. Only lasts for one
hit with anything. Shame, because when active the car is shrouded in a 'predator'
type effect.
Tazer Ram
Fire this and sparks of incandescent lighting will surround your car. You are
now ready to do some damage. Hit another car and send it skyward.
Powered up Tazer Ram
Twice the Tazer Ram with a tractor beam to bring those pesky cars within range.
Stasis beam
The hardest weapon to use, but with the biggest effect. A blindingly fast incandescent
laser streaks from the front of your car (ground hugging) until it hits an indestructible
object. Any car that the beam touches is blown into the air where it is put
into stasis. While in stasis it can still be hit with missiles etc. But they
won't take effect until the car is unfrozen about three to five seconds later,
blowing the car high into the air.
You activate it by pressing the fire button once, it will take a little while for the weapon to charge before firing off. However, if you hold the fire button while it charges you can determine when it fires by releasing the button. Hold it too long while charged and it'll go off in your pocket!
Powered up Stasis Beam
By pressing the down Direction Button, the player is able to fire the stasis
beam backwards.